Wednesday, November 22, 2006

4th job skills (deatail)

this website was found by my fren ign - semez

it was a cool site with more detailed skills.

MAPLE HERO/SPIRIT

This is a party skill. Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.

Lv 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK (Changed!!!)

Comment: Exactly does what the description says, 10% more power for everyone

(WARRIOR) - skills for all warrior classes

  • STANCE

You will be not pushed back by monsters with this skill activated.

LV 30: 50MP 300sec 70% chance of not getting KBed (knock back) by monsters

this skill would be good use to warriors that hav short range

  • Monster Magnet




Pull monsters from a distance.

LV 30: 21MP 200% Distance 95% success rate. (Changed!!!)

It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Apparently it only works with one monster, although the description does not have a limit count

  • Rush: Sword, Hammer, Axe, Spear, Polearm

Up to 10 targets will be pushed, stacked and attacked by a dashing attack.

LV 30: 50MP, 130% Damage (Up to 10 or 15 targets, not sure)

: Particularly useful for melee characters, this skill basically incorporates teleport and attack into one. I can already see how it can be very useful with mob skills. People might not want to max this though, perhaps level 1 is enough. Note that, you might only be able to use this skill with mobs infront of you (just like Assaulter).

  • Hard Skin

This is a passive skill. Your armor is permanently strengthened; enemy damage is reduced.----LV 30: 15% Physical Reduction

no use one....

(PALADIN)

  • Holy Charge For Sword / Divine Charge for Hammer

The power of the sage is given to the Sword, raising the attacking power enormously.When charge blow is used, the power is released.

LV 30: 30MP, 130% Rise in power, 200sec. (updated!) the pic i cant edit so i take all ,>.<,

  • Blocking

This is a passive skill. When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status. Requires the use of a shield.

LV 30: 15% chance to Block, immune for 2 seconds

there is no info about Endless Blow skill.. sad

(Dark Knight)*

  • Dark Blow / Swash of Gloom

This is a passive ability. Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.

LV 30: Activate by going below 20% of max HP, 100% damage increase.

this skill must hav the use of certain number of hp to use this skill(smt like that)

----MAGICIAN--------

  • mana Reflection

Magical Damage is reflected back to the monsters, changing the flow of mana. However, the repelled max damage will not exceed more than 20% of the monster's Maximum HP.

Lv 30: 45MP 250sec 50% success rate, 100% effect (Changed!!!)

  • Quantam Explosion

This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).

Lv 30: 120MP 350 Max Base Damage 80% Mastery (Changed!!!)

  • Unlimited MP

For a period of time, you will have access to infinite mana (no MP lost). Cooldown time: 10 minutes.LV 30: 40 seconds duration.

this skill is good only for fighting boss mobs and wif the use of magic guard

  • Holy dragon summon--(Bishop skill)

For a period of time, summon a Holy Dragon to assist you.Requires Priest's LV 30(MAX) Dragon Summon.

LV 30: 160 MP, 400 seconds duration, up to 6 targets, 300 Base Damage

  • Magic Interception

This is a party skill. For a period of time, status abnormality attacks will be nullified to all party members. Cooldown time: 10 minutes.

LV 30: 69 MP, 40 seconds.

this ksill is like the dispel skill vyt this hav timing

  • Flame (Fire/Poison mage)

Wrap the enemies with pillars of fire, they will be constantly damaged by the heat and become weak to Ice elemental attacks.

LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, up to 6 targets (Changed!)

Comment: Apparently the monster under the flamed state will be weak to ice or fire. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets). Comment2: Although in the description it says that Flame hits up to 6 targets, there isn't evidence to show this.

  • Summon EL Queenes and Ifrit Summon

For a period of time, summon a Freezing Monster to assist you.LV 30: 100 mp, 160 seconds, 120 magic attack

fire/poison mage gets the ice summon while the ice/lit mage gets the fire summon

  • Volcano

Summon volcanic meteor rocks to attack the surrounds, dealing massive damage. LV 30: 6200 MP, 470 Magic Damage.

works well if Unlimited Mp is used

  • Freeze ( ice/lit mage' s skill)

Wrap the enemies inside frozen ice, they will be constantly damaged by the cold and become weak to Fire elemental attacks.

LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, Up to 6 targets! (Changed!)

Just like Flame (almost identical). Freeze dosen't "freeze" the mobs though, it's more like poison. Comment2: Although in the description it says Freeze hits up to 6 targets, there isn't evidence for this.

  • Merdusa's eye ( all archmage's)

Attack with the magic eyes of Medusa, turning enemies into stone.LV30: 25MP, 180 Base Magic, 60% Mastery, 15 second duration.

  • Ice Field

Summon the cold and piercing Ice making an Ice Field of destruction.LV 30: 6200 MP, 470 Magic Damage.

wait up for more updates..enjoy ^^






















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